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by MianoSM on June 08, 2009, 08:42:00 pm

Team Fortress 2 Update Released

June 8, 2009, - Valve - Product Update

 

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:


Engine

  • Fixed Day of Defeat: Source server crash when loading dod_jagd.

Team Fortress 2
  • Added a "Discard" button to the item pickup panel.
  • Added a backstab custom death animation to the Heavy.
  • Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
  • Changed the Dead Ringer so it can be activated while carrying the flag.
  • Increased the Force-A-Nature's damage by 10%.
  • Fixed not being able to reflect arrows with the Flamethrower.
  • Fixed The Huntsman drawing a muzzle flash under lagged conditions.
  • Fixed the background color of the Spy disguise panel not always matching his disguise team.
  • Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
  • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
  • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
  • Fixed the Ambassador not shooting enemy sticky bombs.
  • Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
  • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
  • Fixed spectators not having their items removed when they enter spectator mode.
  • Fixed Sniper "civilian" exploit where players could crash the server.
  • Fixed a couple of cases where viable backstabs would fail.

Have fun!!!
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by Admin on May 29, 2009, 07:49:00 pm
A required update to Team Fortress 2 has just become available. 

- Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables

Arena Mode:

- Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off

- Added tf_arena_round_time to set a timelimit on the round

- Added the userid of the player who built the teleporter to the "player_teleported" event

- Fixed player killed event causing server crash

- Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled

- Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled

- Fixed the Ambassador not doing damage to buildings

- Fixed Spies disguised as their own team not drawing blood effects

- Fixed players killed by flaming arrows not showing the appropriate death icon

97 Views | Rating: (2 rates)
by Admin on May 10, 2009, 02:00:00 pm

I'm not big into zombie type games, but this game looks pretty amazing. At least the cinematic trailer/teaser does....

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by MianoSM on March 06, 2009, 09:19:00 am
Steam is hosting a free weekend for everyone and anyone that would like to try out the new "titan pack" and newest patch for UT3.

The game itself is only $11.99, but free for the weekend.


325 Views | Rating: (0 rates)
by Admin on February 24, 2009, 10:22:00 pm
The Scout Update is live!!!!

Scout_update



New features:
 - Added The Force-A-Nature, The Sandman, and Bonk!
 - Added 35 new Scout achievements.
 - Added crit boosted on/off sound effects.
 - Added new sounds for upgraded teleporters.
 - Added new sound for a fully charged medic dying.
 - Add bonus points section to scores.
     - Scouts earn a bonus point for killing Medics who are actively healing a target.
 - Added several new speech concepts, mostly hooked up to new Scout lines.
 - Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog.
 - Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
 - Added several new Arena mode announcer speech events.
 - Added "First Blood" to Arena mode.
 - Removed 2x item respawn times in arena.
 - Changed backstab handling to fix facestabs.
 - Spies disguised as enemy team can now see player IDs for enemies.

New maps:
 - Added community maps: cp_egypt, arena_watchtower, and cp_junction.
 - Updated cp_fastlane with Arttu's new version.

Mapmaker requests:
 - Added new input for forward speed modifier to FuncTrainTrain.
 - Added TeleportToPathTrack input to func_tracktrain.

Bugfixes:
 - Fixed a bug where players would sometimes gib from non-gib damage kills.
 - Fixed stat screen showing an entry for a class called "map."
 - Fixed item model panels not using team skins.
 - Fixed obscure bug where spectators were able to carry the flag.

Have fun in the servers, and good luck getting the new achievements and unlockable weapons for the Scout! = )
254 Views | Rating: (0 rates)
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